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Resident evil 7
Resident evil 7






resident evil 7
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Struggling with Mia near the beginning almost made me physically ill from the scene flashing off every few seconds. On a screen, this would just be a slightly awkward transition you might not notice, but it's sickening in a VR headset. Every time the game takes control of the camera, and every time the camera changes to a new point of view, the game cuts to black for a moment.

resident evil 7

Neither of these issues is as frustrating or uncomfortable as how Resident Evil 7 handles the camera during cutscenes. That usually isn't a problem, but in scenes where characters are very close to the dialogue, the figures clip through the subtitles and block the words with their bodies. If you enable subtitles, they appear as text floating a fixed distance away from you.

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When that occurs, the arms stay in place while you're free to move your head. The arms float and move relative to your position, but that changes when you perform an action. On the other hand, if you lean back in VR mode, it looks like you're controlling a pair of floating oven mitts instead of playing as a person. This is fine when playing on a normal screen, because you don't see that the rest of your body isn't there.

resident evil 7

Certain elements rip you out of the immersion, and they might make you sick in the process.įor starters, the game renders your character's arms to just above the elbow. While VR improves some aspects of Resident Evil 7, such as its immersion and gun combat, the tech doesn't always gel with the game's design. While jump scares are fundamentally cheap, they're much more effective in VR and add to the dread as you explore the environments. The experience is so much more stressful when your entire view is consumed by the game and you can't look away. In terms of frights, PlayStation VR's ($12.75 at Green Man Gaming US) immersion enhances Resident Evil 7's tension. You can freely aim by moving your head, which makes lining up shots easier than using the right analog stick. That said, gun combat is the biggest control change. You interact with them using button presses, as you would in the non-VR version of the game. Likewise, items and environments that you can interact with use similar floating icons. When you bring up the inventory or map screen in VR, it floats in front of your face-a nice touch. None of the content is different, and the VR experience uses the same interface elements for looking through your inventory and at your map.

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Unfortunately, you can't adjust the field of view itself as you can with the other viewing options.īesides the camera and interface adjustments you can make, Resident Evil 7 is the same game in VR as it is played on a TV or monitor. You can also adjust whether the camera speed is constant or if it accelerates as you move your head, and switch between field-of-view settings that change your perspective depending on your action. I unlocked the turning because the jarring camera shifts were both irritating and limited my ability to control the game. You can change that to 45 or 90 degrees, or set movement to smooth, unlocked turning. By default, you turn instantly in 30-degree arcs using the right analog stick. Since 1982, PCMag has tested and rated thousands of products to help you make better buying decisions. ( Read our editorial mission.)ĭeveloper Capcom has several options in place to facilitate a comfortable VR experience.

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Since the VR mode is completely optional and the game is otherwise identical to the satisfying PC version, our problems with the VR experience don't affect the game's rating. Here, we're focusing on the virtual reality experience. You can get a closer look at the game, and our encounters with the creepy Baker family, in our Resident Evil 7: Biohazard ($12.75 at Green Man Gaming US) for PC review. It's a very immersive experience, but there are too many frustrating (and occasionally sickening) quirks to recommend playing in this manner. In fact, you can play the entire game in virtual reality using PlayStation VR. Resident Evil 7: Biohazard for PlayStation 4 ($12.75 at Green Man Gaming US) ($59.99) is the same excellent game, but with one important distinction- virtual reality support. We originally reviewed Resident Evil 7: Biohazard for PC and were impressed by its skillful return to the series' tense horror game roots.

  • Interface and graphical quirks in VR spoil the immersion.
  • Underutilized limb-destruction mechanic.
  • Randomized enemy spawning can be frustrating at times.
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    Resident evil 7